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maplestory pirate guide

Mushmom) while evading their attacks from afar. Hones your resolve to ignore certain abnormal status effects. When. Bullet Time (MAX) 43 +3 Invisible Shot (14) We’ll now get HP Increase since all the main skills have been maxed out. 26 +3 Bullet Time (19) 37 +2 Knuckle Mastery (20 – MAXED), +1 Knuckle Booster (1) Consumes HP to increase your attack speed by 1 level for a fixed period of time. Increases Cannon Barrage critical chance bonus. Discuss Guide. 62 +3 Fake Shot (11) 110 +3 Transformation (11) Grants a chance to ignore the cooldown when Double Down does not activate. You don't need Homing right away because it has 2/3 the attacking power of Burst Fire and isn't that important until 4th job. Fires a powerful cannon full of compressed gunpowder to burn enemies ahead of you to the ground. At 71, get 1 Drain, 1 stun mastery, and 1 blast. Corsairs are masters of firearms and offer a variety of rapid-fire, high caliber attacks. Their job specialty skill is Energy Charge, which increases their speed and defense, as well as allowing for attacks to be used without consuming MP, consuming energy instead. (5 dash, 5 jump, 10 shadow, 10 bullet time, 20 doubleshot). Also, it can attack to up to 6 monsters. 54 +3 Backstep Shot (12) Backstep Shot – 20 (MAXED). Max out Bullet Time next, then dump the remaining points in Somersault Kick for lack of anything better. Their version of Nautilus Strike allows them to deal extra damage on enemies (a la Final Attack) when using Sommersault Kick, Corkscrew Blow, Spiral Assault, or Octopunch for 40 seconds after activating it. Bowman Pathfinder Then with the last 9 points you have a choice. 62 +3 Knuckle Booster (17) Double Shot (MAX) Shadow Heart (MAX) Deals a massive damage to enemies that are not eliminated outright. Shoots a monster in the head to deal a great damage to it. Required fields are marked *. You can even max Float before adding AP to Fake Shot if you prefer and you can max Gun Booster before Grenade to make your existing attacks more efficient. Max out Somersault Kick for mobbing purposes, then max out Straight for single-target purposes, then place 11 points in Bullet Time and max out Dash. This build will let you get max Dash (which is relatively cheap and pretty useful). 114 +3 Double Upper (4) 62 +2 HP Increase (10 – MAXED), +1 Knuckle Booster (7) BEST INNER ABILITY: *This is determined in 2nd-job*. 52 +3 Corkscrew Blow (11) Infighters use knuckles, which will probably have the same range as daggers, meaning that your character has to be pretty close to the monster. Does not stack with Sharp Eyes. Also cancels all knockback. 73 +3 Shark Wave (9) 72 +3 Shark Wave (6) 87 +3 Energy Charge (20 – MAXED) ), Haf, Flyeye, Broken DF Android Mercedes However, I’m wondering what will happen to the old ultimate adventurer skill(Eg.Shark wave)? MapleSEA EE Glitched Equipments YET REMOVED! 33 +3 Knuckle Mastery (9) Your email address will not be published. A counterpoint: Low Priority: Snatch, Wind Booster, Maple Warrior, Hero’s Will, This was crafted based on Takebacker’s guide over at the Southperry forums. This DoT apparently stacks with Flamethrower’s Burn (source: Basilmarket). Octopush (MAX) Corsairs are masters of firearms and offer a variety of rapid-fire, high caliber attacks. Does not stack with Holy Symbol. Alternatively, leave Fake Shot at Lv1 because stunning is more or less overrated now; why Stun when you can kill, right? Shade, Blaster Next, you'll put 6 SP into Knuckle Booster, making you attack really fast. Lord Pirate is a party quest located in the Mu Lung Garden region, and accessible via Spiegelmann's Guest House via the Dimensional Mirror, as well as through Red-Nose Pirate Den 1.. Critical Punch – 10 (MAXED) 52 +2 Energy Charge (20 – MAXED), +1 Lightning Charge (1) Critical Rate increases when attacking stunned enemies. Here you’ll find the best spots to train or quest by level range so you can level up quickly and unlock more Link Skills!. Nautilus is unaffected by attack reflection and after use, deals additional attacks for a set time when attacking with physical skills. 34 +3 Gun Mastery (12) Level 20 required to learn ‘Triple Fire’ if Job Advancing to Gunslinger. 100 +20 Barrage (20 – MAXED), +1 Transformation (6) GAME GUIDE

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